1.112


Changelog 7.7.2020:

It's mainly a system update preparing the arrival of new content.

  • Fixed "Use" suggested action not working for Sleepy Guardian
  • Fixed Reaction not suiting the possessed Amaïr
  • Fix Memories UI : more visible button & Hints added when memory locked
  • Curse filter has been removed due to unreliability
  • Revamped better status framework, now status will also affect stats/success rates, can stack and will be given their own list where you can check all your status effects with a neat description.
  • All items updated to the new framework
  • Better Companions bonuses/maluses (now using the status framework)
  • Letting Rohan Go in the Guards' quarters has been fixed
  • Being defiled by rat and being a rat are now integrated in the new status framework
  • QuickStart added
  • Reworked the Interaction Framework with contextual menus giving their own input and suggested actions (if activated)
  • Reworked the status Framework to implement a timer(if there's one) for each status and remove status at the end of it
  • Integrated diceroller on the cell door but then realised it was broken af so
  • REPAIRED the damn dice roller
  • Entire revision of the script, cleaned all the useless variables, applied all the new more efficient systems everywhere. This is now 100% future proof
  • All Fungus pods can now be used to cure characters from lvl 1 physical afflictions
  • All Characters can now have multiple statuses
  • Generic Answers : Draws from a pool of random contextual answers (item, action) for uncaught player input
  • Character Locations added
  • Anthony Rat Cell Encounter added
  • Rat Cell Encounter will still apply Defiled(Rat) to the characters you leave in their cells with the rope attached to the pipe. (regardless if you're there to witness it)
  • A couple of new memories, but still working on that
  • Simplified Stats UI, now displays the effective value aside of the base value
  • The rats can now tell if you're part of the clan and will ask you politely in all situations

Files

com.ir.ghuraok-213-universal-debug.apk 147 MB
Jul 07, 2020
IR-ESC-1.112-web.zip 119 MB
Jul 07, 2020
incubus-realms-escapism-linux.zip 564 MB
Version 1.112 Jul 07, 2020
incubus-realms-escapism-osx.zip 584 MB
Version 1.112 Jul 07, 2020
incubus-realms-escapism-win.zip 578 MB
Version 1.112 Jul 07, 2020

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Comments

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(2 edits) (+1)

Im loving the new changes. The interaction framework for me I prefer the last one, thats my personal taste. 

Some bugs that I have encountered on the first minutes that o played. Talking to amaïr crashes a little bit. And knocking at the door of the guards two times in a row got me stuck in a loop. But can be my cellphone. Gods know that I need a new one. 

[Edit] found another one. I can invite Rohan and Anthony to my sanctuary without cure them with their mushrooms like nothing ever happened

[Edit] another one. When you let the rats corrupt Cyril, they comeback to the beginning asking to exchange Cyril for another person or a tranquilizer for Cyril

(1 edit) (+1)

Hiya!  Thank you ! Concerning the new interactions framework, there's a lot more going on under the visuals that allows me to create new interact-able elements in a scene quickly but also to give me more freedom in terms of what can be clicked. The problem with the previous system was that it wasn't really a system but rather a jump to a bunch of choices I had to type out every time... The issue with choices within Ren'Py is that they cannot be automated because they do not operate under python. Instead of typing every time:

menu:
    "Inspect" if SuggestedActions:
        $CurrentAction="Inspect"
    "Touch" if SuggestedActions:
        $CurrentAction="Touch"
    ...

for each and every single case and action, I can now simply add a list (which can also unpack lists) in the button :

[5SensesList, "Use...",]

Then a "for in" loop makes buttons for each of these elements in the contextual menu and returns the $CurrentAction. I also added the ability to "drag and drop" (or rather the picture of the item follows your mouse because drag and drop between screens is difficult for me to achieve in Ren'Py) items from the inventory to the scene, which I think is more intuitive.

I can surely improve the contextual menu visually and I'm curious to know what you liked more in the previous method.

Thank you for the report!  I could fix all of those issues.